Open Stance: Gyeorugi
Open Stance: Gyeorugi is a one-on-one 3D taekwondo sparring game that plays by real World Taekwondo rules. Players manage distance with the left stick and choose kicks with a flick of the right Skill Stick, while stamina limits big techniques and matches are won on points, with no health bar or combos. It is planned to include a training dojang, an AI opponent, local versus, and a Career mode that takes a created fighter from white belt to a world final. Fighters are MetaHuman characters animated from motion capture of real taekwondo practitioners.
Built solo as my BCIT capstone in Unreal Engine 5 and C++, and currently in pre-production. So far I have written a full game design document, and built Blender and Unreal Python tooling that rigs the fighter model, refits the dobok and sparring gear to different MetaHuman body types, and builds the arena and dojang environments. The project is versioned in Perforce, with motion capture planned in Vicon Shogun. The screenshots are concept art for the fighter, referee, arena, and dojang.