Project Details
Completed
Inertia Pause
A 3D puzzle-action game built around a time-manipulation mechanic that lets the player pause and rewind inertia-driven objects, such as bullets frozen in flight, to solve physics puzzles. Scenarios play out in a bridge, a city center, a restaurant, and an office, with difficulty settings, a planning HUD, and a tutorial that explains the time-freeze mechanic.
Built by a team in Unity with C#. My role was sourcing and designing the assets: 3D models were created and edited in Blender, textures and UI art in Photoshop, and audio in Audacity, then integrated into the game to give the final release a cohesive aesthetic and a polished feel.