Project Details Completed

Call of Cthulhu

Call of Cthulhu is a dark, atmospheric Lovecraftian 3D platformer. A lantern-carrying explorer picks through the ruins of a drowned city, pushing crates, turning ancient statues to unlock the way, and claiming a sword from a glowing altar, before facing Cthulhu himself from a raft in a storm. Cinematic camera moves open each scene, an on-screen prompt shows what the player can interact with, and the lantern is often the only warm light in the dark.

Built in Unity 6 with the Universal Render Pipeline and C#, using Game Creator for the character controller, Cinemachine and Timeline for cutscenes, and the Input System for controls. The crates, altar, raft, and Cthulhu's eyes were modelled in Blender, generated by a Python script and imported as FBX to replace blockout geometry. Post-processing, dynamic lighting, and particle effects build the mood, including a script that generates the underwater dust, bubbles, wisps, and fog at runtime. The carried lantern uses two-bone IK to hold the arm in a grip pose and hangs from the hand as a damped pendulum.

Call of Cthulhu

Category: Academic

Role: Technical Artist