Project Details In Progress

Animal Farm

Animal Farm is a gritty farm-life simulator about taking over rundown, overgrown land and turning it into a working, mostly self-running farm. You clear tiles to produce building materials, place variable-size farmland plots and animal pens alongside fixed-size buildings such as warehouses, barns, feed troughs, and sprinklers, then buy seeds and baby animals, water and feed them so they grow, and sell what they become to pay for the next round of land and buildings. There is no combat and no failure state: growth simply pauses until a crop or animal is cared for, and the farm itself tells the story as it changes from overgrown to tidy.

Built by a team of three in Unreal Engine 5, with GitHub for version control and shared project files. I own the items and inventory systems for seeds, animal crates, tools, and building materials, the inventory HUD and warehouse storage, buying and selling, and the shop and build mode UI. I also own the menu system, covering the main menu, new and load game, settings, and pause menu, plus the sound effects. My teammates build the tile system, placement, buildings, day and night cycle, crop and animal growth, saving and loading, and the player controller and NPCs. The game is still in pre-production, and the screenshots are concept art for the clearing, growth, building, and shop loops.

Animal Farm

Category: Academic

Role: Gameplay & UI Developer